Categories
Job Hunt

Finding a Job and Portfolio Tips – by Gonzalo

  • Stay connected with people. Try to make friends, not enemies. The VFX industry is unique in a way that everyone knows everyone. So try to be humble and kind to everyone and push out ego.
  • Best place to find work is LinkedIn.
  • Check the company’s website including their showreels, their specialization. Learn about the job specialization, read the job description carefully and apply for the suitable job.
  • Use .pdf format for creating and sharing a CV.
  • Use ARIAL or similar font.
  • Not necessary to have a picture in your CV.
  • Trying to fit your CV into 1 page is preferable.
  • Quality over Quantity
  • 1st year of job is tricky as you have to wait for the movie/series to release to add your work in your showreel. This is normal for every entry level workers.
  • Try to keep all your work categorized like year, month, etc in one single folder.
  • One of the most common and secure websites to publish and share your reel is Vimeo. You can also add password to your reel to make sure your data is secured, and people don’t misuse it.
  • Vimeo is better than YouTube for publishing and sharing showreels.
  • The clients of a film/series are the owners of the contents ad everything you work for. So be careful sharing your works on social platforms without consent as you may be sued or face bans from the industry.
  • Always ask permission to your superior for sharing work on your showreel.
  • You can find work even on IMDB.
  • Full Cast & Crew > Special Effects/Visual Effects > Name of the person, Their Role, Their Company, etc.
  • Select a director/producer or someone you want to work with > UPCOMING > Check for Visual Effects crew > Find their contact details with that person or the company he/she is working for. This is great for establishing a contact with the HR of that firm.
  • Try creating a work related to the theme of that movie.
  • We can make our own profile in IMBD which is free.
  • Try calling HR or Superiors of your project or company and ask them for credits in IMDB. Always make sure you call them up and ask them if your name is up for the project in IMDB.
  • Type of interviews:
    • Phone Interview
    • Video Call
    • Traditional Interview
  • Interview Preps:
    • Read carefully about your interview and what type it is.
    • Reply to the email accepting the interview and b grateful for it. Always reply to the email.
    • Gather as much information as you can abut the company. What type of company it is- small, medium or big scale.
      • Review their website, take notes of it.
      • Learn about their history and check if they specialise in something particular.
      • Watch their showreels and breakdowns.
    • Sometimes the HR mentions people available for the interviews, so try to gain as much information about them as possible, through LinkedIn or IMDB or other such platforms. Maybe even search in google for their websites.
    • Update your showreel before an interview. Try to show them the latest and greatest of your work. Try to carry work other than your showreel like for instance something you have worked for in a game or something.
    • Update your CV with latest information
      • Current residency
      • Your studies and degrees
      • Professional History and awards
      • Published works like papers
      • Technical skills
      • Your Permit to work (Be honest)
    • Do a breakdown pdf of your showreel, where you mention what you did in the shot. Be really specific. Print at least 2 or more copies of it.
    • Go to interview with your laptop at full charge with all your work in one folder or backup in a USB Stick. Do not have your portfolio just online. Always carry a backup.
    • Find the location, how you’re going to get there, how much time it will take, etc.
    • Be there on time, at least 10 minutes before the allotted time.
    • Dress smart but not to formal. DON”T WEAR A SUIT!
  • During the Interview:
    • Be kind and listening
    • Try to use short sentences if your English is not good.
    • Try to know interviewer better
    • Tell them what you like about the company and talk about your showreels and projects.
    • Don’t panic if you don’t know the answer to a question. It’s completely normal. Tell them you don’t know the answer, I apologise. Be honest and fair with your answers.
    • Tell them your hobbies, what else you do apart from Vfx, like sports, photography,etc.
    • Always say you have questions to ask because if you don’t, it shows your lack of interest.
    • Ask your questions at the end of the interview:
      • Could you tell me what type of project this is?
      • Could you tell me about the VFX Supe?
      • How big is the team?
        • The bigger the project, the more specific your work is going to be.
      • How long will this project be?
    • Ask politely about the timeframe for feedback of interview or when the company will get back to you.
    • Say Thanks to the Interviewers.
  • After the Interview:
    • You can send an email again the following day to say many thanks for the interview and ask them if they want further details. This is a great way to establish connections.
    • If it’s more than a week, send a follow up mail.
    • Read your contract carefully after you land a job. Feel free to ask questions about doubts you may have.
  • Between 1 and 2 minutes, even 1 minute 30 seconds s fine
  • Quality and Clarity over Quantity.
  • 4-5 completed shots including breakdowns to demonstrate key skills used in each shot.
  • What it should include:
    • 1x ROTO: Color Overlay, Comped over neutral BG, 120-150 frames
    • 2x RIG REMOVAL: 2D Paint Clean Up, 3D Clean up, Projections, Face Marker/Beauty
    • 1x KEYING: Chroma key, Luma Key
    • 1x CG CCOMPOSITING
  • Shooting and working on own footage is fresh and unique.
  • Likely to start as Prep Artist and then go onto Junior Compositor.
  • Export full HD, not in 4K.
  • Music can be added but not really important.
  • Make sure you add name, email, number both at beginning and end of the reel.
Categories
Assignments

NUKE ASSIGNMENT – LONDON CITY

This is my final version for the London City Destruction Assignment for Nuke. My focus was to use everything Gonzalo taught us from Term 1, everything from rotoscoping, masking, match moving, adding 3d assets to a scene and even adding fire and smoke and color grading. I’m pretty happy with the way this turned out. Gonzalo liked the work too but had some suggestions on how to make it next level. One suggestion was to add depth to the fire and smoke on the building in the left background as well as to add a bit more elements on the foreground. Overall, he was impressed with the idea of adding spaceships and the intro sequence with voice overs. So this was a fun project to work on and I gained tons of knowledge and experience from this work.

Categories
Assignments

Collaborative Project [UNESCO]

Seafloor Marvels

Title of the Project:

Selecting the title of the project was not a big task for us because our primary motive was to show the beautiful and intriguing creatures that exists at various depths of the ocean. So Seafloor Marvels was the perfect fit for the theme of the project. It further symbolizes how much of an importance marine organisms play in the existence of oceans and the world as such.

Summary of the Project:

We want to show the audience how intriguing and crazy the deep sea world is and at the same time create awareness of the various flora and fauna that can be found at extreme depths. We decided on including different fish which look both interesting and contribute to the important life cycles that occur in the ocean :

  • Clownfish: are facing decline due to the decaying of coral reefs, which are where clownfish repopulate.
  • Sea turtles: are essential in transporting organisms and nutrients around the ocean. their population has been declining due to human interference.
  • Shark: encourage biodiversity and keeps the oceanic food chain in balance.
  • Oarfish: interesting looking fish which is considered by myth as “the messenger of the sea”.
  • Jellyfish: help maintain balance in the oceans ecosystem by controlling species’ population through feeding
  • Whale: they are at the top of the food chain and are essential organisms that contribute to the overall health of ocean life.
  • Coral reefs: are essential to marine life, acting as homes for fish underwater organisms. protect coastal areas by reducing the power of waves.
  • Surgeonfish: play an important role within coral reefs by grazing on algae to keep it from spreading out of control.
  • Anglerfish: bulb on the head to convey the message that ocean life is at risk.

Collaborators and Roles of the Project:

  • MAHADEV VIPIN – I was initially tasked with the role of compositor and editor of the project. But further down the road, things changed a bit. I modelled the 3D assets in the opening scene of the project in Maya as well as did the Posters, Title Card, Credit sequence, Compositing and Final Editing of the project.
  • CHAY CHOLPAT [MA VFX] – Chay was responsible for creating the opening sequence in Unreal Engine by combining the 3D assets I made. He was also my fellow compositor. He was also assigned with the soundtrack and color correction.
  • KEVAN JACOB [MA 3D Animation] – He was tasked with the underwater 3D background.
  • CHARBEL SAWAN [MA 2D Animation] – He was tasked with the storyboarding, the sketches and the animation for the fishes.
  • AMAAN AHMED – [MA 2D Animation] – He was tasked with the sketches and the animation for the fishes.

PROCESS:

  • IDEA:

Camera movement from the surface of the ocean all the way to the bottom in order to showcase the beauty of the flora and fauna. We then reach to the deepest depths of the ocean where we see an angler fish. The angler fish’s light goes out and a message to raise awareness shows up.

The below chart was sort of our reference picture going ahead with the conceptualization of the project.

  • STORYBOARD:

The storyboard was done by Charbel from MA 2D Animation. We just wanted a pictorial representation as to which fish fishes or organisms would appear where and how. However some changes were eventually made during the way, we stuck with the basics of the storyboard.

  • MEETINGS:

We kicked off our project really slow at the beginning, but we continued to have regular meeting at the end of every week to check the progress of our works. As our teammates had project submissions and proposals, we were unable to have discussions or meetings at the first 2 weeks. But later on, meetings occurred mostly online in a Discord channel, but updates, ideas or suggestions were also shared in our WhatsApp group. During the final stages of our project, we would have regular chats or discussions about changes or suggestions that need to be made in each of our works and then we would try to rectify that as soon as possible and upload the corrected versions. It was definitely an experience working with people of different departments.’

  • MY WORK:

I was initially tasked with just the compositing work, but later on things changed. So I had to model the 3D assets on the opening sequence of the project. I modelled the ship in Maya and then shared the fbx export to Chay where he later textured it and added it to the Unreal Engine sequence. I was also in charge of the Project Poster, the Title Card, the Into Sequence and the Credits Sequence. I was also tasked with compositing the 2D and 3D elements together, so me and Chay separated the work amongst us so that it would be easier for both of us to work simultaneously.

Title Card
Poster
Categories
January Project

Shiva’s Legacy : The Lost Shivling

Shiva’s Legacy : The Lost Shivling is a short fantasy animation. The idea revolves around depicting a Shivling, an abstract symbol representing the Hindu deity SHIVA, concealed within an Indian cave. This cave, once a place of worship, now remains secluded and inaccessible to people. The message conveyed is that the past can never be buried forever.

VFX Breakdown

Categories
Assignments

WEEK 11 ASSIGNMENT – NUKE

This was our final day to submit the balloon festival. And this is my version of it!!

Categories
Assignments

WEEK 9 ASSIGNMENT – NUKE

This was the assignment for week 9 of Gonzalos’ class. We had to add elements to the school room using every tool we learned over the past couple of weeks. So, I used Planar tracker node, RotoPaint node, Roto node, Tracker node, Cornerpins, ColorCorrect ode, Transform nodes,etc. I also used camera shake node which was new to me to add sort of a destructive kind of feel. It wasn’t that much of a trouble but due to time constraints (working on Jan project) I couldn’t do much with it.

Categories
Assignments

WEEK 8 ASSIGNMENT – NUKE

This was the assignment for Week 8 in Gonzalo’s class. We had to remove the posters from section 1 and 2 and then Planar Track it and then place the pole above the layer. We also had to remove the plain wall and add some graffiti to it. So, I thought about covering the whole wall and place graffiti in it. And then I also added a 3rd poster just because it feels more completed. It was a tough task for me because I was totally confused about it. But the, I figured it out and this is what I came up with. It is not perfect as the background image is not really looking solid and moves around a bit but I think this is a good try and next time I think I can come up with something better for sure!!

Categories
Assignments

WEEK 6 ASSIGNMENT – NUKE

This was the assignment for Week 6 in Gonzalo’s class. We had to remove the green screen in the mobile phone and then place images in a way that would move along with the swipe of the lady’s hands. It was a bit tricky doing this and while the output looked good in smaller screens (my phone and laptop), I think looking at the video in the monitor of LCC, there are flaws in it. I think the green spill is not completely removed and I need to work on it while I get any free time. I also used a motion blur node, so the transitions seem smooth to me. Overall, this was a good experiment, and I am starting to get the flow of using NUKE.

Categories
Assignments

WEEK 5 ASSIGNMENT – NUKE

This assignment was for WEEK 5. We had to rotoscope the running man as well as track the bridge and then rotoscope it as well. Then we had to check it in alpha and color masked versions of it to deduct any errors. I think it was a fun task but time consuming to a large extent especially the arms, which took me the most time to complete. I did the ROTO in separate parts like Head, Chest, Arms (Left and Right separate) and then Legs (Left and Right separate). Overall, it was a fun task!

This was the second assignment for WEEK 5. We had to rotoscope the mountain. Then we had to check it in alpha and color masked versions of it to deduct any errors. This was easier compared to the running man. This is for the final project Balloon Festival.

Categories
January Project

JANUARY ASSIGNMENT

CONCEPT 2 (FINAL)

IDEA

“The idea is to create a cave environment with sun rays passing directly to a SHIVLING (an abstract representation of Hindu God SHIVA) set on a stage. There is a small water body and a bridge connecting directly to the stage like structure where the Shiv-ling is kept. A small waterfall is present where water directly falls on top of the Shiv-ling. The scene starts at another environment where a door between two giant rocks open and leads directly to the cave environment. There are fire lanterns, plants and maybe a few broken down statues (if time allows me) present inside the cave. A walk-through from the bridge directly to the Shiv-ling and a 360 degree rotation around it.”

MOODBOARD



THE IDEA

“I was thinking about creating an environment in a jungle with the ruins from sort of an ancient civilization like Mayan, Incan or Aztec with a large temple sort of like pyramid shaped made of stones almost in a deteriorating state with fungus and plants growing in it and broken statues surrounding it. There would be trees in the frame, a small pond maybe with a few flowers like water lily maybe and a dark, cloudy sky. A meteor shower passes by and makes a small impact on the ground maybe faraway with a shockwave passing through to the camera. “

{The scene opens with the camera showcasing a door in the jungle much like the picture below and the camera slowly moves forwards and the door opens, and they enter a dark cave and at the end another door opens to show the Mayan temple and surroundings}

THE ENVIRONMENT CONCEPTS

THE EXECUTION

“I was thinking about doing the temple modelling in MAYA and then the environments in Unreal Engine.”

The above said concept was not up to the level I thought it would become once I started modelling and creating my environment. So I have started working on another theme and concept scrapping this one fully because I didn’t like the outcome of the one I started working on.